Okay, I promised myself I'd post sometime yesterday but I ended up sleeping for most of yesterday (I didn't sleep at all through Thursday night, I was trying to push to finish the thing but... gah, the speed at which I work is nothing short of pathetic). So, today, I'm finally updating. Go me!
Though I didn't -quite- manage to outright finish my Ident, I did complete most of the animation for it, which, as usual, I didn't make an easy task for myself (yes, my Granny DID have to move in 1s and have almost 60 frames for one movement of her arm. It was completely necessary!) - but, in the end, I'm reasonably pleased with what I have. I just wish I could have combined everything into one truly final piece before the deadline. And when I've recuperated from the terrible effects of deadline week, I will finish it. For myself mostly... I'm one of those 'start a billion projects all at the same time and never finish them' type people and believe me, I'm going to change that. It already drives me crazy when I can't bring a close to my personal projects, it becomes extra frustrating when the habit spills over onto my college projects as well.
But enough of that, here's the first part of my animation. Please bare in mind how this is intended to work; the Granny version of the animation is the required length of 10 seconds. The Cat version would be intergrated into this, not added on, so the final thing would be exactly 10 seconds long, as the brief specified. The Cat is part of the Granny animation, the Granny isn't a part of the Cat animation. If that makes any sense.
The Granny Version:
Okay, here we go. The Granny was intended to be the main focus of the animation, though she is the most boring aspect of it. My original intention was for her to be hand-drawn in each and every frame but I decided not to - both for time constraints and so that she would feel extra static; the less interesting movement to be observed from her body, the more attention you pay to the part that IS moving - her arm. If you're watching her arm, you naturally follow the arm to the walking stick. And from there, the bright colours of the E4 logo itself should catch your eyes, making you aware of it. But it's not in your face, which is a complaint I had with a few idents I looked at. I preferred, largely, idents that made you aware of the E4 logo but didn't feel the need to shove it so close to your face you felt like it was going to bang you on the nose. So that's what I tried to do.
Problem with this is that it is, at the end of the day, boring. So when I was drawing the storyboards I added in a little bit of randomness to try and inject a little offhanded humour into it, and hopefully something a tad unexpected. And that's below:
So down falls the cat and the lawnmower. The cat itself was generally taken from the old 'old lady trying to get Tiddles the cat out of the tree' sort of idea, the lawnmower was added for an element of the randomness and unexpected entrance I was after. Besides this, I wanted there to be this sense that there's this woman, and she's prodding at this E4 'apple', and there's odd stuff going on around her but she's so absorbed in the E4 that she doesn't notice anything at all. The final animation would have had quite a loud crashing sound effect when it fell down and a loud engine roar as it moved, just to drill in the point.
Well, I hope anyone reading liked this anyway. It was fun, but tiring, and I think this project (and the module running along with it) have been my weakest yet. Still so much room for improvement. But, looking at the bright side, each module I've done the final animation gets closer and closer to being finished. My first animation was barely there at all, my second was halfway done, this one very close to completion. The next one will be finished by the deadline! ...Geez, my time management is awful.
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