Friday 24 February 2012

Placeholder Posts (Platonicerific Primative... P'Free)

DON'T QUESTION MY MAGNIFICENT SKILLS OF ALLITERATION, DAMMIT.

Well, it's been another week already. Joy!

Basically it's been a week of more or less struggling with a single scene. Yes. One. Single. Scene. Because being the cleverclogs I am I decided to have a character raise its head, camera panning with it, and then do this really dodgy head turn which probably would look really impressive if I had the skill to pull it off (Read: I don't). So because of that I've let myself fall behind again... not good. I'm putting that scene to one side and moving onto easier scenes, needless to say. I can cut it if I don't have time at the end. Also, I forgot my memory stick today so I can't show you what we've been up to in Cinema 4D (go figure), but it's basically taking a photograph and building objects which it is projected onto; makes it 3D and camera pans around it look badass. Well, not my one, but Paul's looked badass. I'm actually quite excited about getting it down because my remake(/completion?) of my Nidhogg and the Eagle could really make use of it.

Dave approached us the other day two and he has an idea for our portfolios that sounds pretty exciting too - make a character in digital 3D which'll then be made into a figure. With moving joints. MOVING JOINTS. That's awesome! I'm hoping I can get a figure of one of my personal characters since it seems to be an extra-curricular thing, and because they're more interesting than my course characters, which is pretty sad really. Try as hard as I might, I just can't design characters quite as freely as my own projects. Trying to cling onto ideas I like for personal use probably has something to do with it.

Geez, I'm so scatterbrained today. I'm just sort of oogling this blog post, racking my brains for something to do or talk about. I want my computer. And my software, and my tablet. And coffee. I'd love coffee. And my memory stick. Also, coffee.

Mmm. Coffee gooooood.

Friday 17 February 2012

Platonicerific Primitives!

So, yeah, I actually forgot to update. Until today. Yeah. Are you really surprised?

There's nothing really of note that can be said of my work, really; just the same thing I've been doing but... more of it. And it'll probably be that way for a while. I've more or less knocked up a (rubbish) animatic for timing but I'll upload it when it's fully finished... I'm not spending 5+ hours uploading an unfinished version. At the same time, I've started animating scenes that are finalised, but the same applies for them. They need more cleaning up before I'll invest hours of time into uploading them.

Kind of makes me wonder if the hours upon hours time to upload to Youtube is normal... more video compression obviously needed! Compression. It's your friend.

I've also found out the date for my interview for my 3rd year at college - I have until the 8th of May so I'll need a portfolio prepared for that. Urk. I hate interviews.

Also I was meant to talk about my personal projects a little while ago... I will. Sometime.

Also, exploding laptops, phones and planets in Cinema 4D!




So a little explosion we made in Cinema 4D. It was actually pretty easy to make; just knock up the models which were simple as anything (the laptop is literally two rectangles), triangulating them and then sticking them inside an explosion tag.






This one's the same sort of idea, but we used emitters to provide the rocks, which are really just textureless... whataretheycalled... platonic. Things. Platonicerific primatives.

Platonicerific primitives provide perfect planetary 'plosions!

Yeah, I couldn't resist.

Thursday 9 February 2012

A Day of Downtime

I'm taking a day off, because I'm lazy and if I overdo my animatic-making I'll hate my life. That would be a shame. My life is an important part of my life y'know.

I guess this sort of counts as work? I made a little fan character of my friend Emma's work. And I tried to mimic her style. I think I have a tendency to make things too angular so it doesn't look quite like her characters, who are more rounded... but it was an attempt all the same. This one's a small girl pidgeon loosely based on a Lucerne Gold Collar pidgeon. She's called... *drumroll*... Beige!



Beige is quite a friendly but meek little pidgeon and this often means she doesn't make it to the food before other, less fussy pidgeons get to it. So most of her daily life is devoted to looking for food in less obvious (and occassionally downright stupid and/or dangerous) places. And preening herself. Because clean feathers are functional feathers!... Not that it would do her much good, because she's also crap at flying. Ah well.

Saturday 4 February 2012

AD206 Finished

So yesterday was the deadline for AD206 and presentation day. I think it went alright.

I mean, the presenations are meant to be about 5 minutes long and I was told that mine was 40 minutes long but... better it's too long than too short, right? Better that it's 8x too long? I did forget to talk about my mood board though... and note in my handin list that it was a mood board... ah well, hopefully Dave'll get it himself. Unless he's actually marking it as if he were a client, in which case he'll not know it's a mood board...

And I know the time management section of my proposal was weak (like it goes... 'This job - 2 weeks. This job - 1 week' instead of having a clear timetable. But I'm hoping since there technically IS something there they have to give me at least 1 mark for that section! XD
The evaluation was probably a bit meh too... I'm rubbish at those. Hopefully the other stuff I submitted was alright, I mean, I think my treatment was pretty okay. And the script should be formatted right ( Scriptfrenzy.org is a great place for guides) and there were some other bits I stuck in there to try and boost marks, like some old planning of the original full version of the story, world lore that was with that, old script mockups, some printouts of Rinzen art and that. So fingers crossed!

I haven't had much sleep lately so by the time I was finished running around like a mad hatter at about 6pm I was plastered. So I haven't really gotten any work done since but here's the plan.

I know that to get the sound design crew to do my music and that for me, I'll need an animatic to show them. And I rather like the idea of not having to do sound design so that's the obvious next step. And no backsies this time. What I make this weekend is the final final final final final final final final bl**dy FINAL version.

*coughingfit*

Oh geez I nearly killed myself with coffee. Why am I drinking coffee right beside my computer, you ask? Well, because I'm a badass.
















Nah I'm just kidding. The tower of my computer's like a mile away.










But yeah. Back to the point. I'm going to finish off these final storyboards and then make them into an animatic. That done, I'm then going to render that animatic out, pull it back into Adobe After Effects and re-edit it to leave only the scenes absolutely nessessary to give the bare bones of the story. Now, when I go to the sound design team I'll be showing them the long one. That's the one that (hopefully) they'll design sound for. But when I begin animating, I'm essentially going to make the short one - the scenes involved in the long version will be treated as extras and only worked on after the completion of the nessessary scenes. IF I get the short version finished and have time to animate and edit the extra scenes back in and use the full soundtrack, great! If I don't have time, the short version will suffice, and I'll edit the soundtrack down to fit as needed.

Sounds workable to me!

Also, I'm going to spend some time doing the ultimately important work that is playing Assassin's Creed Revelations.


I got this begger for my birthday last Sunday and I've never even had the chance to unwrap it yet! Oh yeah. And I'm 20 now. Urk. You know, I can still remember before my 15th birthday thinking, 'I don't want to be 15. I like the number 14.'

Ooooold. ;_;