Hey, it's a blog post! And it's actually early, whey-ey!
So, me and my group have been working on our MTV idents and I think making good progress. Today Ashleigh helped me re-rig my character, and Dave helped to show me that IK-Splines aren't actually strange voodoo magic only practised by purple aliens in another galaxy. We humans can get them to work, too! Which I was quite chuffed about. Then later, once I'd gotten the hang of animating said IK-spline, Dave brought a friend in just as I was asking him why I had this odd... twisting problem with my character's IK-spline tail, which I'll show in a minute, and his friend, called M... M... Mr Awesome came and took about 2 minutes to do the dynamic motion thing I'd been trying for WEEKS to get right. Insane! He used Mocca IK I think, but it won't work on my computer and the tail of my character is as rigid as a plank o' wood again. Irony! Hopefully the copy Ashleigh has is still bendalicious.
So, here's the twisting problem I mentioned:
Yeah... that's odd. You'd think you could just rotate the mesh back to normal - trust me, I tried.
Oh and he's an animation of the MTV logo I made for one of the idents, where the monsters are disturbed by its loud music:
That's all I have to share for the moment... written work is calling me. Its call sounds like a highly unpleasant screech that makes my brain bleed but... the call must be answered! *epic exit*
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